Bobby Tao
Hi, I’m Bobby — and that’s the Lego version of me. As an AFOL (Adult Fan of Lego), I’ve always loved building worlds, whether they’re made of bricks, pixels, or light.
I’m a multimedia designer who blends storytelling, lighting, and mood across 3D environments, animation, and motion design. My Unreal Engine project Winter Market Square started as a modular Lego build and evolved into a fully realized real-time world. I’m always exploring new tools and techniques to bring imagination to life — from Unreal Engine and Blender to Adobe Animate and After Effects.
Skills
Adobe Creative Suite (Photoshop, Illustrator, After Effects)
Unreal Engine 5 (environment design, lighting, sequencer)
Modular asset design (Lego, Blender pipeline)
Lighting & mood composition
Quick to learn new tools & workflows
Strong visual instincts & storytelling


Portfolio
A cozy LEGO environment built in Unreal Engine 5.
This real-time scene recreates a festive town square alive with light, motion, and atmosphere. I designed modular LEGO assets in Bricklink Studio, refined them in Blender, and assembled the world in Unreal Engine using Lumen lighting and Sequencer animation for cinematic presentation.
Tools: Unreal Engine 5.5.4, Blender, Bricklink Studio, LDraw, Adobe Premiere Pro
Winter Market Square
Lego Sportscaster Animation
A 14-second animated short featuring a Lego-style character performing a sportscaster role inside a stadium press box. The animation includes lip-synced dialogue voiced by you, capturing a broadcast-style delivery with humor and personality.
Tools: Adobe Illustrator, Character Animator, Adobe Premiere Pro
Get In Touch
I would love to collaborate or discuss ideas. Let's create immersive visual experiences together.



